![]() It’s a smoother ride in single-player, but I did still have several loading screen freezes and just a couple of crashes to desktop just after loading a save. In multiplayer skirmishes lag issues are the fiercest enemy of all, causing settlers to stand stock still and utterly refuse to be selected. ![]() There’s worse news on the technical front: a sturdy fortress this is not. The tactical element of combat only reaches as far as your army composition-high-health, low-DPS guardians, high-DPS warriors and ranged archer and arbalist units-but even then, I suspect that simply having an overall numerical advantage is all the ‘tactics’ you need to win most fights. Health bars deplete with little to no regard for flank angles, unit fatigue or elevation advantage. You can zoom in on the fracas and observe each axe-swing in more detail now, but it’s hardly Total War happening down there. But this is The Settlers-even in its MS-DOS pomp, all you ever had to do to achieve military supremacy was recruit a throng of warriors and right-click on an enemy tower. It’s not a meaty logistical challenge to solve, just a long-winded one.Īnd that would be acceptable, just about, if the RTS half of the game was deep and engrossing. ![]() ![]() But from the point at which you realise you’re out of iron to the moment warriors start walking out of your barracks again, several eternities feel like they’ve passed. There’s a clear solution to that, and it’s placing a quarry or a lumber mill near some more stone or trees. When a problem pops up in the logistics of your town, the root cause is almost always that a quarry or lumber mill has run out of harvestable stone or wood. Six hours later, though, ‘easy to read’ has turned into ‘frustratingly shallow’. ![]()
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